AI Insights · Timothy · September 2022
Top 5 Slime Games on iOS in Slovakia for Q3 2022
Discover the performance of the top 5 slime games on iOS in Slovakia during Q3 2022, including insights on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 slime games on iOS in Slovakia showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the trends for these applications.
Super Slime Simulator by Dramaton LTD saw its weekly downloads fluctuate throughout the quarter. Starting with 76 downloads at the end of June, the app peaked at 138 in the first week of July, and then experienced a dip, reaching its lowest at 42 downloads in early September. Weekly active users began at 380, peaked at 503 in mid-August, and then declined to 275 by mid-September. Revenue was minimal, with a small peak of $4 in mid-August.
Fluid Simulation by Pavel Dobryakov had a modest start with downloads, beginning at 42 in late June and varying slightly throughout the quarter, peaking at 47 in early July. Active users peaked at 136 in mid-July and then showed a slight decline, ending at 92 by the end of September. Revenue saw a notable increase of $29 in late July and smaller peaks of $13 and $5 in mid and late September, respectively.
World of Slime Simulator Games by Solid Apps INC had relatively low download numbers, starting with 6 in late June, peaking at 23 in late July, and then fluctuating throughout the quarter. Active users data is limited but showed a small presence with 10 users at the end of July and August. Revenue was generally low but saw a gradual increase towards the end of the quarter, peaking at $10 in late September.
Virtual Slime by Cider Software LLC had minimal download activity, starting with 5 downloads in late June and dropping to 1 by mid-September. No revenue or active users data was reported for this period.
Makeup Slime Game! Relaxation by Shanze Shafique had the lowest download numbers among the top 5, starting with 3 downloads in late June and peaking at 6 in mid-September. Similar to Virtual Slime, no revenue or active users data was recorded.
For more detailed insights and trends, visit Sensor Tower for comprehensive data on app performance.